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Super Street Fighter IV

Super Street Fighter IV

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From: Capcom
Category: Video Games

List Price: $39.99
Buy New: $33.98
as of 9/6/2010 01:05 CDT details
You Save: $6.01 (15%)



New (30) Used (13) from $27.99

Seller: koppcha
Rating: 4.5 out of 5 stars 129 reviews
Sales Rank: 195

Platform: PlayStation 3
Genre: fighting_action_games
ESRB: Teen
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: PlayStation 3
Shipping Weight (lbs): 0.4
Dimensions (in): 6.6 x 5.4 x 0.6
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 34023
Model: 34023
UPC: 013388340231
EAN: 0013388340231
ASIN: B002TDIEEK

Publication Date: April 2010
Availability: Usually ships in 1-2 business days

Features:
  • All playable Street Fighter IV characters are unlocked right out of the box, and traditional "2D" Street Fighter six-button gameplay.
  • Enhanced online play featuring new modes: Team Battles, Endless Battle and Replay Channel.
  • More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
  • Utilize the Tae Kwon Do style for the first time with the new challenger, the mysterious female fighter Juri.
  • The return of the classic car and barrel bonus stages made popular in Street Fighter II. (available in both arcade and challenge modes)

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Editorial Reviews:

Product Description
Super Street Fighter IV PS3

Amazon.com Product Description
The next chapter in the Street Fighter franchise on Next Generation consoles, Super Street Fighter IV incorporates familiar game elements with all-new features. Featuring new game modes designed to enhance online play, re-imagining of classic Street Fighter characters as well as a few new faces—one of these, Juri, utilizes the Tae Kwon Do fighting style—and the return of classic bonus stages, Super Street Fighter IV is a fighting game experience not to be missed by longtime fans and players new to the franchise alike.

Super Street Fighter IV game logo
The Street Fighter Adventure Continues
Follow up to Street Fighter IV, one of Metacritic.com’s highest-rated games of 2009, Super Street Fighter IV hits Next Generation gaming consoles in 2010 with a wide range of improvements, including 10 new characters, new fighting possibilities for everyone, new stages, the return of classic bonus rounds and beefed-up online modes (including the free Tournament Mode downloadable content (DLC) after launch) all for an affordable price on any gaming budget.

Juri putting the hurt on Cammy in Super Street Fighter IV
Jump into a new Street Fighter adventure featuring game elements both familiar and new.
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All Your Favorite Characters and More
Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight new characters to the world of Street Fighter IV. This impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk, DeeJay, Guy, Cody and Adon, as well as all-new characters such as the mysterious and deadly female fighter, Juri. The addition of Juri also brings another first to the Street Fighter franchise as she is the first fighter in series history to utilize the legendary Tae Kwon Do fighting style. Beyond characters, Super Street Fighter IV adds an enhanced Ultra Combo system as well as major enhancements to the online and offline gameplay modes introduced in Street Fighter IV.

Key Game Features

  • Enhanced online play featuring new modes:
    • Team Battles - Up to eight players can participate in 2 vs. 2, 3 vs. 3, or 4 vs. 4 team elimination battles.
    • Endless Battle - Up to eight players can participate in an endless elimination online match where the winner stays on and plays against the next player in true arcade fashion. Spectators can also chat with each other as they watch the match.
    • Replay Channel - Players can view recorded matches and discuss the match while watching replays of great matches from players around the world.
  • More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
  • Utilize the Tae Kwon Do style for the first time with the new challenger, the mysterious female fighter Juri.
  • Bonus Stages: Return of the classic car and barrel bonus stages made popular in Street Fighter II both available in arcade and challenge modes:
    • Car Stage - Annihilate the car with regular and special moves before the time runs out.
    • Barrel Stage - Players are given 20 barrels and must destroy as many as they can within the time limit.
  • All playable Street Fighter IV characters will be unlocked right out of the box.
  • Gameplay has been rebalanced to provide challenges for both newcomers as well as the most seasoned Street Fighter pro.
  • Traditional "2D" Street Fighter six-button gameplay.
Additional Screenshots:
Ryu practicing his Hurricane Kick against a car in Super Street Fighter IV
Favorite modes and combos.
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Juri using her Tae Kwon Do fighting style against M. Bison in Super Street Fighter IV
New characters & styles.
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Channel Select feature allowing for video playback in Super Street Fighter IV
Classic character replays.
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Adon delivering a devastating kick to the gut of Sagat in Super Street Fighter IV
Amazing arena action.
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Customer Reviews:
Showing reviews 1-5 of 129
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5 out of 5 stars What Street Fighter 4 should've been in the first place.   May 9, 2010
Armando N. Roman (Hillsboro, OR)
11 out of 11 found this review helpful

I only played Street Fighter 4 a couple of times before I realized that I just plain didn't like it. And that's pretty bad coming from someone who grew up with the series, playing the first incarnation of Street Fighter 2 when it hit arcades in the early 90s. Something seemed off to me, balance was horrible, and the online modes were lackluster. Plus it seemed like there was a lot missing that they could've put in, but didn't just so they could make the release date. Sure enough, Super Street Fighter 4 was announced just a few months later. So I waited, and once I saw gameplay of the new characters and the changes they made to the original cast, I went an pre-ordered it, knowing I wouldn't be disappointed. Obviously, I wasn't, given the title of this review and the ratings, and anyone who was disappointed with the first SF4 should at least give this a rental/borrow.

First things first, the new characters. While I wish they would've added a few more unique characters (like Oro, so then we could have the 4 true masters in one title finally!), the characters they added all rock for the most part, and getting to see Dudley take on Balrog is something that needs to be seen for yourself in order to experience the gentlemanly bad-assedry. Juri's pretty rad too, and once I played as her in the Training mode just to see her moves, I could see why there are so many people playing as her online. The original cast from SF4 got changed here and there, like some attacks having different priority, being slowed down, or not being invincible during an EX move. Sagat and Ryu were notorious for being god-like in the previous version, and here...they're still pretty tough, but not -as- impossible to take down as they were. Trust me when I say that if you play competitively, the tiers list will be quite different from the SF4 tiers. Heck, I think Cody's an automatic upper tier just because his knife attacks do chip damage while being blocked and one of his Ultras can almost always hit you when you're on the ground.

Online modes have been revamped as well, and it's so much better from what it used to be. There's little to no lag most of the time when I'm playing people in the same region, though sometimes there'll be a quick freeze for both players, and then it goes back to normal. Endless Battle is similar to the mode in the Dead or Alive 2 remake for Xbox, where a person hosts a game, then others keep playing them until they're defeated. This can be a true test of skill if you think you're all that. I still wish there was a way to do rematches when a match ends in the Ranked Battle, so I wouldn't have to go right back to the Network menu to pick another match type, but it's not that big of a complaint. I did have some problems with trying to join another person's Ranked Match. Sometimes it would say that there was a problem, and ask if I wanted to try again, only to have another problem. If this happens to you, just host your own game. SSF4 is so hot, there's ALWAYS someone to play against. Heck, look at Super Street Fighter 2 HD Remix- there's ALWAYS someone to play against on there too, and that thing's been out for a while.

There are a few extra features, like titles and icons you can earn through Arcade, Network and Challenge modes, and there's also a completely new set of trophies to earn here. Nope, they didn't just port over the old list from SF4, everything's new and you'll have to earn them again. Costume packs from SF4 transfer over to SSF4, and that 'bonus' that Capcom talked about for people who have their SF4 files still saved...is just an extra color. It's a cool filter [that only works for the original color] that gives you a comic book look, similar to the style in Valkyria Chronicles. Capcom also gave a couple of characters an extra Rival scene in Arcade mode, but unfortunately, Gen and Akuma didn't get one. The opening and ending animated scenes are still horrible, but eh, how often do fighting games get good endings in Arcade mode? I would've liked Capcom to have finally made a Story mode like what Guilty Gear and BlazBlue had. They've been sitting back while the fans figure out what's actually going on with the story for way too long. Even the endings here, which are completely different from those in SF4, don't explain much if they have anything to do with the story, and what they do explain is often left for you to figure out (like Akuma's).

The graphics remain the same from SF4 of course, but the new animations for new Ultras can range from incredible to incredibly goofy (like Akuma's new Tasmanian Devil Ultra). There are a lot of new tracks to listen to, and I'm happy to say all of them are just as memorable as the old themes from the first Street Fighter 2. You gotta love Cody's theme, and especially the new Dudley mix. As with the last game, you can also set the voices to English or Japanese...or mix and match and choose who you want to speak either language. 'very good for those people who whine about 'omg da english subs sux0rz' all the time and think it affects gameplay.

All in all, despite the few problems here, I'm glad I waited for this. Oh heck, I was actually hyped for this game, and I -never- get like that for anything. While I love BlazBlue, Street Fighter tends to be the fighting game series that I always play the most, and with SF4, it looks like it'll be staying that way for a while. Now if Guilty Gear X3 comes out...



5 out of 5 stars Excellent update   April 28, 2010
Canicus (TX)
17 out of 19 found this review helpful

This game was too much for DLC. It contains ten new characters, new stages, tweaks to all existing characters, new modes, a new engine, and every character got at least one new move. I'm not going to say that the game is more balanced. It's too early to tell, but it does retain the feel of SFIV.

Still, there are things that are different. I've already noticed that the arc of my jumping hk with Ken is different. Also he feels overall more powerful. The new characters can really put some hurt on (Dudley especially). These new balances change the strategy of the game some (I still don't use jumping hk much; mk is just much easier to combo off of). The timing of the moves is different. I can connect with combos I couldn't connect with before. So, the game has changed in subtle, but substantial, ways for returning characters. These tweaks amount, not to an expansion, but almost a new game.

The new modes are fun. It's easier to find good matches. The replay channel is a great way to spend time. If you just want to chill with some pizza, it lets you see good gameplay, save it, manipulate it, and whatnot, while providing more passive entertainment. I haven't gotten to try things like team battle, but I suspect that they will be just as well done.

Basically, this is SFIV on steroids and corrects some of its problems. Did you like SFIV? Then this game is for you. If you didn't like it, then you probably won't like SSFIV either. If you were on the fence, give it a whirl. It's basically a whole new game for the price of an expansion. It's easily worth the price.



5 out of 5 stars Addicting, fun, classic and at the same time renewed.   April 27, 2010
J. J. Marino (Rochester, New York)
24 out of 30 found this review helpful

I am almost 40 and when I was a kid I remember playing Street Fighter in the arcade and then at home. It has always been a 2D fighter. This latest iteration helps this long in the tooth fighting game revive some of its newness and lost luster. Now you can fight as all of the original fighters plus 10 new ones. I have not played the online multiplayer yet.

Gameplay (+)
This game is a fantastic 2 player game to have at your house when your friends come over. Its so much fun to battle your friends head to head as characters you have played in the past. The mechanics are still the same and you can pull off combos with the right joystick movement/ button combo.

Graphics (+)
The last street fighter I played was probably 4 years ago and at that time they were trying to introduce 3D into it. It was never that convincing because one of the beauties of this game is actually the 2D space. By restricting you to only forward and back you can concentrate on the killer moves needed to take out your opponent. What this version does (and others prior to this might but I never played them), is bring in 3D movements and marry that to the 2D space. Now your fighting moves are very lifelike and yet you are bound to the restrictions that make this game work.

Scenes (+)
The scenes are just great. Each one of the characters has their background that fits their look. Each one is animated with great characters or objects.

New Characters (+/-)
I like the new characters. Each has their own style and special moves. I have not unlocked special characters as of yet. The main selectable new characters have cool looks, and genre specific styles that emulate where they come from like Juri is Korean and has a Hapkido/Tae Kwon Do look to her style. The negative I can see is that the new characters are archetypal versions of what we already have. The big muscular slow fighter, the fast quick light fighter and so on. Nothing added is really innovative other than their special moves.

Special Moves / Finishing moves (+)
Some of the finishing moves are absolutely hilarious and great to taunt your friends with. An example is Hakan; this fat slow guy that resembles a hippo. Some of his finishing moves I have tried out are awesome. He slimes himself up so when he fights hes slippery. He uses that slime to do some cool finishing moves on people. I have not tried every character out, but have seen some of the moves watching friends play this in the arcade.

Tactics: (+)
You could go into this doing the same combo over and over and quickly see that you would have your butt handed to you. This iteration of the Street Fighter series rewards you for tactics in that there is more damage done when you pull off the harder moves and not spam your opponent with them repeatedly.

Summary:
Overall this is a fantastic fighter to have in your arsenal of games. The price makes it even more appealing. I highly recommend it!

Thanks for reading my review.



5 out of 5 stars It's a pleasure doing business with you, Capcom.   April 29, 2010
Emie (Illinois, United States)
28 out of 41 found this review helpful

I just wanted to address some of the main complaints I see with regards to this game.

Apparently, some folks out there who purchased the original Street Fighter 4 have a problem with "paying for the same game twice".

Some folks think that they "wasted their money" on the original SF4, because Super SF4 is better.

Others think that this is nothing more than "Capcom's attempt to milk a franchise and rip off its customers."

I can understand the cynicism n this day and age, but it's unwarranted here,

-You aren't "paying for the same game twice", because of the ridiculous amount of additional content they've added. 10 brand new characters is major. Most franchises don't even add 10 new characters in a SEQUEL, let alone an update. PLUS gameplay revisions and all new ultras for the existing cast that can completely change the way the old characters are played. PLUS a more social online atmosphere thanks to lobbies, team battle, and the upcoming free DLC tournament mode. There's a lot of stuff here that wasn't here before...

-You didn't "waste your money" on the original SF4 because IT WAS A GREAT GAME, AND YOU ENJOYED IT. The original SF4 was a fantastic, genre-reviving game with infinite replay value and appeal. The past 14 months of intense beat downs, tournaments, hype, and discovery were well worth the $60 we paid for it. Purchasing Super SF4 won't change that. Especially since the knowledge you earned over the past year will serve you very well in this new game.

-This isn't "Capcom's attempt to milk a franchise and rip off its customers", because so much of the ingredients to this feast were based on fan requests. Online lobbies? Fans demanded it. Better balance? Fans demanded it. Street Fighter 3 characters? Fans demanded it. Listening to classic character themes during regular battles? Fans demanded it. The list goes on. Capcom simply saw the demand, and provided the supply. Sure, it would have been great if this massive cornucopia of fighting were available in the original SF4, but unfortunately Capcom doesn't have a magic wand that creates fighting games out of thin air. Limited time and resources forced them to split the costs and risks over two separate releases (remember, the original SF4 was a huge gamble that Capcom wasn't sure would be a success.)

In the end, it's all just business. In February 2009, Capcom released a game called Street Fighter 4. I paid 60 bucks, and in return got way more than 60 bucks worth of value for it. Both sides profited.

Fast forward to April 2010 as Capcom now approaches me with the similar proposition. Pay them 60 bucks in exchange for more than 60 bucks worth of enjoyment. I see no reason why I shouldn't pull the trigger again.

Oh wait...you mean to tell me, it's not 60 bucks? It's even CHEAPER?

Well, maybe we need to reconsider who exactly is ripping off whom here...



5 out of 5 stars Absolutely awesome, good to be back in SF series, this one rocks!!   May 14, 2010
Misael Nuñez
1 out of 1 found this review helpful

Getting so much fun with this game, the graphics so good, music, sounds, voices, effects, animation complements the excellent balance of the characters, even when you think something is wrong at first then you find the way to get out of trouble just keep fighting and thinking, also remember enjoying it.

Go ahead, ad me and let the fight begin, my psn username is omnymisa I'm at night.


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