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Sakura Wars: So Long, My Love

Sakura Wars: So Long, My Love

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From: NIS America
Category: Video Games

List Price: $29.99
Buy New: $26.95
as of 9/6/2010 02:01 CDT details
You Save: $3.04 (10%)



New (8) Used (4) Collectible (1) from $18.00

Seller: silverstarmedia
Rating: 4.0 out of 5 stars 8 reviews
Sales Rank: 9884

Platform: Nintendo Wii
Genre: role_playing_games
ESRB: Teen
Media: Video Game
Edition: Standard
Autographed: No
Memorabilia: No
Discs: 1
Number Of Items: 1
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 7.5 x 5.5 x 0.6
Legal Disclaimer: We do not in any way represent that any part we sell is legal to possess in your jurisdiction. Check with you local authorities to ensure it is legal for you to possess before buying!

MPN: 8-149
Model: 8-149
UPC: 857823001499
EAN: 0857823001499
ASIN: B002DC8GWC

Publication Date: February 28, 2010
Availability: Usually ships in 1-2 business days

Features:
  • Additional in-game activities and functionality including Broadway performances with AI Stars teammates, in-game photo functionality, secret events and a quiz game.
  • Anime-style storytelling featuring tons of anime movie scenes.
  • Adventure Mode allowing the player to explore New York City and build relationship with in-game AI teammates.
  • A strategy RPG battle system allowing for coordinated control of a team of diverse female fighters, each operating Mech battlesuits that can fight both on the ground and in the air.
  • High replay value through the various different endings possible, each of which hinges on the bonds created between characters in-game.

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Product Description
The first Sakura Wars game to reach North America, Sakura Wars: So Long, My Love takes the franchise to America with the franchise's first story set in America, following a new hero who joins the US version of the Hanagumi. Demons have appeared in New York, and its up to Shinjirou, Gemini Sunrise and a new cast of characters to take them out. The cast serves as performers during the day and warriors when called upon, continuing series tradition. Sakura Wars is a strategy RPG that features a unique sim-based story system. Character interaction plays a major role in a storyline that never follows a set course, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat.

Amazon.com Product Description
Sakura Wars: So Long My Love is a single player strategy role-playing game (SRPG) and the first game in the popular Japanese Sakura Wars franchise to be released in North America. The game features both an exciting and fast-paced mech/air battle system and a unique, sim-based storyline. This in-depth storyline allows for character interaction that plays a major role in the progression of game action as interactions with various characters in the game can ultimately change the story content and even the final outcome.

Sakura Wars: So Long My Love game logo
Shinjiro Taiga from Sakura Wars: So Long My Love
Fight to save NYC as Shinjiro Taiga.
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Story
New York City has always been the focal point of the American experiment. Since colonial times it has served as a melting pot, but recently more than just the "huddled masses yearning to breath free" have established a foothold in the Big Apple. Along with peoples and influences from all over the world it has also accumulated masses of relics and artifacts not meant to exist in proximity to each other, resulting in malignant energies from the past. But New Yorkers are not alone in the coming struggle. The Star Division has long battled such forces around the world, and now they have come to the New World. Officially titled the New York Combat Revue, Star Division, this diverse group of covert operatives uses their front as an all female troupe of Broadway performers headquartered at the Littlelip Theater as a front to protect the people of the city. The latest member to join the team from the Tokyo branch is Shinjiro Taiga. Being a young man, he is not quite what the other members of Stars Division expected and as such must prove himself, but filled with hopes and dreams he is determined to fight for justice. To be successful he will have to build relationships within his new team and learn to fight with them.

Gameplay
Sakura Wars: So Long My Love is a strategy RPG. Gameplay is split between two modes: Adventure Mode and Battle Mode. In Adventure Mode Shinjiro explores the Littlelip Theater and greater New York City, interacting with other members of the Star Division and various other characters in a variety of ways, including timed and untimed dialog and action selections and on-screen manipulations using controller analog sticks. In addition, players take part in events such as Broadway shows. Depending on your interactions with team members, their "Trust" in you will change. If this change is positive the player will form "Bonds" with the respective team member, which will affect skills, abilities and possibilities in battle.

Battle Mode features a strategic real-time RPG battle system in which players control up to six team members in ground and aerial combat with the goal of destroying enemies. Ground combat takes place using mechanized suits referred to as STARS (Super Telekinetic Assault Robots). Every STARS unit in the game can transform from a battle mech into a jet fighter during combat, depending on the situation. Once transformed, weapons and movement methods will change accordingly. For example, the hero’s ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles. In coordinating attacks with team members players can adopt differing strategies which utilize fluctuating amounts of mobility, hit points and healing abilities. Each character also has access to unique Super Attacks that can be unleashed. Focused joint attacks can also be enacted by two or more characters which have built sufficient bonds between them in Adventure Mode. Additional features available include the ability to take, save and collect in-game photos, hidden secret events and a quiz game.

Key Game Features

  • Anime-style storytelling featuring tons of anime movie scenes.
  • Adventure Mode allowing the player to explore New York City and build relationship with in-game AI teammates.
  • A strategy RPG battle system allowing for coordinated control of a team of diverse female fighters, each operating mechanized battlesuits that can fight both on the ground and in the air.
  • High replay value through the various different endings possible, each of which hinges on the bonds created between characters in-game.
  • Additional in-game activities and functionality including Broadway performances with AI Stars teammates., in-game photo functionality, secret events and a quiz game.
Additional Screenshots:
Chatting up Cheiron Weinberg in Sakura Wars: So Long My Love
Build bonds with teammates.
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Ground-based Mech combat in Sakura Wars: So Long My Love
Ground-based combat.
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Mech taking to the air in Sakura Wars: So Long My Love
And battles in the air.
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Gemini Sunrise and her mech in Sakura Wars: So Long My Love
Character specific mechs
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Customer Reviews:
Showing reviews 1-5 of 8



5 out of 5 stars Great game!   March 31, 2010
Derek Vazquez (Springfield, MA)
14 out of 15 found this review helpful

Its more about your relationships with the other characters, but this is a great Japanese strategy/dating sim. Im glad they decided to port this to the Wii. The art is wonderful, the characters likable, and the game in entertaining for the most part. Note that action isnt the focus of this game so much as character interaction.


5 out of 5 stars Excellent RPG   July 6, 2010
A. Villegas (San Francisco, CA USA)
2 out of 3 found this review helpful

Sakura Wars 5 is a port of an older Japanese RPG for the Wii console.

It combines elements of a turn-based RPG with a Japanese dating-sim / relationship game (if you aren't familiar with those, basically at certain plot points you make decisions on how to advance the plot, and your decisions affect how other characters in the game behave / interact with you). The result creates a game with a great story loosely based on Japanese history and folklore, and exciting turn-based battles in giant robots, based in a fictitious 1920's steampunk New York.

Due to the nature of the relationship-based gameplay, there is no need to grind to level up your characters. You improve your teams offensive and defensive capabilities by building close friendships with the other robot pilots, thus creating more powerful combo-attacks. That way, more of the playtime spent is focused on character development and interaction, and furthering the plot. Bosses are interesting enough that the game doesn't seem repetitive even though essentially it follows the story first, then battle formula in each chapter.

Controls are easy to pick up, this game is compatible with the wiimote + nunchuk, or with a classic controller. Graphics are crisp, but then most of the interactions in the story are in 2D, but battles are in 3D. Game length is around 20-35 hours, with a bit of replay value if you want to do things differently / find all the unlockables.

Defintely a fun game that I would recommend, I kept going back to find out what happens next.



5 out of 5 stars Sakura Wars   June 28, 2010
Tia (Colorado)
0 out of 1 found this review helpful

Great game, fab graphics and just a lot of fun. I bought this game for my husband and he has enjoyed it as he does all good rpg games. The characters are interesting and the story line is unique. Set in New York of all places! If you like rpg games and you have not stumbled on this game as of yet, please do so. We are playing this Sakura Wars on the Wii but it is available for a number of the other consoles as well. Great diversion on a hot day... play it and find out.


4 out of 5 stars Review for Wii version   April 11, 2010
storino03 (Wisconsin)
8 out of 9 found this review helpful

This review is pertaining to the wii version of the game and I'll keep it short and to the point:

Story is pretty good. It doesn't seem too serious, sort of in the same vein as Sailor Moon. The graphics are bright and colorful, mostly consisting of anime sequences interspersed between static 2D backgrounds with anime portraits laid out on top and a lot of spoken and unspoken dialog.

Gameplay consists of fighting 3D battles SRPG-style at the end of each Episode (8 Episodes total) and each episode probably ranged, on average, 2 hours in length (keep that in mind when playing the game--doesn't really go well in short bursts). On the bright side, you can save your game at predetermined checkpoints at certain points during each episode.

**Despite what people think, the game is not in 480p in the wii version. It is 480i and in 4:3 mode (non-widescreen) just to clarify that bit.

Music can get a little repetitive at times, but the overall composition of the tracks are done fairy well and fit the mood perfectly.

Controls, at least on the wii version, when doing quick-time-events during dialog scenes can be frustrating. You have to move the analog (nunchuck) stick and on the wii remote, the dpad arrows a certain way in order to pass the little events. It can be frustrating because the remote dpad doesn't really move well on a smooth axis, if anyone can understand what I mean.

Help support NISA and this game. It's really unique. I bought this version with the hardbound artbook from RosenQueen's website (NISA's official page), and don't regret it. If you can't find the wii version, then get the ps2 version, but the definitive version to get, if you must (and if you own both consoles) is to get the ps2 version because it is in a box set with a poster, and two language track discs (english and japanese).

**The wii version only has the english language track.



4 out of 5 stars Sakura Wars: So Long, My Love Review   May 12, 2010
Raymond Herrera (Deming, NM)
0 out of 1 found this review helpful

Developers: Sega/ Idea Factory (Wii)
Publisher: NIS America
Platforms: PlayStation 2, Nintendo Wii
Genre: Strategy RPG
Rating: Teen
Release Date: March 30th, 2010

Story

Set in 1928 New York, Sakura Wars: So Long, My Love tells the story of Shinjiro Taiga as he tries to earn his place as a member of the New York Combat Revue's Star Division. The city of New York is growing and quickly becoming the melting pot for the United States, but with the growth comes all of the sin and malice that comes from so many different people living together as the still young country and city are trying to find their true identity. With so many immigrants from many different places the city and it people begin to collect a large number of foreign relics and artifacts, as a way of giving its people a sense of where they came from. These new acquisitions however posses unknown dark energies and in a city so new and ever growing it gives these unknown entities a whole new place to flourish.

Young Shinjiro Taiga who has just finished training is excited to be joining Japan's Imperial Defense Force, until that is, he learns that he won't be joining them. Instead of being a member of his uncle's, Ogami Ichiro, team he will be moving to New York in order to assist the New York Combat Revue, Star Division. Upon his arrival though he soon finds that he isn't what the team was expecting and thus begins to question his place in the metropolis of New York. Players will take on the role of Shinjiro as he earns his place among the Star Division and battles the many evils that threaten the city.

Shinjiro will meet many new friends along the way, such as Cheiron Archer, a former gang member now turned lawyer, Subaru Kujo, a brilliant musician, dancer, entertainer who used to serve as a member of the Star Division's Europe branch, and Rosarita Aries, a young bounty hunter, all of which will join Shinjiro as combatants who pilot STARS, giant steam powered robots. Some of the supporting characters that will offer Shinjiro advice along the way are people like Ratchet Altair, former captain of the European Star Division who now serves as the captain of the New York Star Division, Michael Sunnyside, the New York Star Division's commander, Cherry Cocker and Anri Yoshino, members of the Rainbow Division which serves as assistance for the Star Division and Xingzhi Wong, the designer and mechanic of the New York Combat Revue's STARS just to name a few.

Players will make many of the choices that Shinjiro is faced with and each and every choice he makes will ultimately affect how the other characters, including his teammates feel about him. By making these choices they will slowly gain their allies trust and will increase in strength as they slowly begin to create their own ending as they complete each chapter.

Sakura Wars: So Long, My Love offers many different scenarios depending on the choices the player makes and can offer something different and even humorous at times for players to experience with each play through.

Gameplay

Much of the game revolves around the story, which is told using still images and chat boxes with anime cut scenes every so often. Players will spend much of the game reading the conversations between Shinjiro and the other characters and making the choices, by pressing "X", they believe will gain him favor with each one without affecting the others. A set amount of time is given for each choice, in which the player will have to decide to either give an answer or they can let the time expire, letting time expire can sometimes be the correct action, although most of the time there is a correct chosen answer. Along with picking out answers there will also be times where the player will move both of the analog sticks in the correct directions to build up an action bar before the time expires; usually keeping the level above 3 bars gets a positive response. Gaining favor with each character will affect how well they perform in battle, if they are "not motivated" they do not gain very much in bonuses, "fairly motivated" gives a small amount of bonuses to each stat, and "highly motivated" gives them the best possible bonuses, including extra attack damage, speed, and defense.

Although battles are spread very far apart, usually at the end of each chapter, each one is long and usually requires both a ground battle and an air battle, or sometimes it will require you to battle in both at the same time by managing your team properly. During each character's turn they will be able to move, heal, and perform a normal attack, super moves or joint attack until they run out of action bars, which are displayed at the bottom of the screen as the "Mobility Gauge". Using heal, super attack and joint attack all use up the character SP, "Spirit Points", but SP can be charged by pressing "circle" and using up some of your "Mobility Gauge". Super moves are the character's special attacks in which a large amount of SP is used as well as one section of the "Mobility Gauge", but deal a large amount of damage. If a character is close enough to an ally they can use the joint attack option which uses the same amount of the "Mobility Gauge" as super moves, but uses much less SP and that attack will do damage to every enemy between the two characters. Depending on the level of friendship between the two characters a joint attack has the potential to be much stronger than the super move.

Players will have to guide their team to complete certain conditions for the battle to be won, such as defeating all of the enemies on the field or destroying generators in different areas. Usually a character will have to be moved into a certain part of the battle area to select the "Area Move" option, from the command menu, to advance into another field. In the command menu players will also be able to see information about the current battle and allies, as well as choose from various commands that will impact certain elements of the team's statuses. By selecting "Help Me!" the player can summon a character of his choosing to join him at whatever spot on the field he is at. "Protect" will give the player the option to have Shinjiro protect any one of the girls to protect from any damage they might suffer during combat, and with each attack absorbed the level of trust between him and the girl grows. Under the "Stratagem" command the player can select a strategy for the team to use that will gain them certain status bonuses, "Shin" grants the team a stronger attack and allows them to charge their SP faster but takes away the option to heal, "Gi" allows the team a bonus in speed and allows all actions to be performed (this is the normal setting), and "Tai" allows the team less use of the mobility gauge to select "defense" and grants the player a stronger bonus in their normal defense but removes the option of the super move.

Finding a balance that works for the player plays a major part in battles and with how long they can be it may take some time getting used to. Losing an ally in battle does not remove them from the game however, which does lessen the strain of managing the team and surviving with every character. When an ally is lost in battle they simple cannot be used for the rest of that portion of the fight, but once the battle has ended they are back in action. An ally being lost does affect your relationship with them however, which will have to be brought back up before the start of the next battle to regain the bonuses.

During each chapter the player will have a few moments of free movement, which allows them to wander the various locations around the city and meet with their friends to help gain greater friendship. Players will select an area, with "X", and are then free to control their character in that area, as they visit different spots around the city, Central Park, Wall Street or even a Jazz club. Each location usually has a short dialog between Shinjiro and various characters. Most of the free mode is set on a time limit in which 5 minutes pass with each area the player visits, at times however, the player may see one of their teammates in a certain area and may engage in a non-timed free mode in which they have a small adventure and have the chance to grow closer to one another.

Much of the game is still images, which look very well done and detailed, as do the anime cut scenes. During the battles and free modes the game resembles Persona 3's level of graphics and while not impressive it still works well with the game. Each of the voice actors play their parts very well, though at times the accents can sound a little bit too forced, and the characters can seem a little over the top, but they go with the character's personality well.

Pros
-Intriguing story
-English and Japanese Voices
-Fun battle system
-Replay value

Cons
-Battles are few and far between
-Separate save files for the English and Japanese discs

Overall

Overall the game offers a lot of classic strategy RPG elements while also offering something close to a sim-dating game at the same time, as strange as that may sound for a western audience this game performs very well and has much to offer a fan of strategy RPGs. The addition of two discs for the PlayStation 2 version gives the player the opportunity to experience both the English voice over and the Japanese voice over, both of which are very well done, the one drawback however is that each disc has separate save files, so if the player wants to see how the voices of the characters sound in the other language they have to start over from the beginning.

The story was done really well and for the most part can keep the players attention as they go through life as Shinjiro while he is struggling to find his place. The game offers quite a few laughs with some of the character's back stories and each chapter brings the player closer to getting a feel for just who all of the player's teammates are. There were even a few moments when this reviewer found himself actually laughing out loud. The various options that the player can select offer a much more personal feel to the game's story, and depending on how many save files the player uses they could save themselves another play through in trying to get all of the different endings.

The battles in the game can offer a pretty decent challenge if you try and keep the whole team in the fight, when the battles involve fighting both in the air and on the ground it can be interesting to try and mange the team properly. Battles can be short, around thirty minutes, or they can run much longer, close to two hours, depending on how the player manages the teams and whether or not they received the best possible status bonuses.

Sakura Wars: So Long, My Love has a lot to offer a fan of strategy games or even someone who enjoys a visual novel. Although it does take quite a bit of time to complete it is defiantly worth the effort and offers great replay value to earn the multiple endings.

(This game was completed in roughly 26 hours on the PlayStation 2 English voiceover version.)

Score
8.5


Showing reviews 1-5 of 8


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